Detalhes, Ficção e OVIS LOOP

“The game’s core mechanics are already complete, with a wide variety of combo builds currently available.

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During the Chainsaw boss fight, if you get hit by a hold attack and are pushed against a wall, you end up stuck inside the wall.

There’s no need for counting sheep in Ovis Loop, which will keep players on the edge of their seats as they battle their way through its dystopian sci-fi world. 

Due to the large number of bugs in the current build, we have prepared a quick hotfix and this announcement.

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Against the backdrop of a gorgeous pixel art aesthetic, uncover the story behind an AI robot called Omega that lost its memory and was turned into a sheep on a mission to save itself – and the world – from hordes of hungry wolves controlled by Dr. Wolf.

Our development focus is on expanding both the quantity and quality of content available to players. The narrative will also continue to be updated throughout Early Access, with ongoing content additions planned during this period.

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“While the full version may undergo significant improvements, it will generally retain the current progression structure of the Early Access version.

Other wave attacks existed to counter long-range playstyles, but their hitbox ranges were unfair in some cases, causing players to be hit even after dodging the main attack. We have adjusted the collision range so that this pelo longer happens.

Perhaps, within these truths, you may also uncover clues about yourself, revealing a past you never knew! Inside the world of OVIS LOOP, you #OVISLOOP will uncover the narrative of an AI that lost its memory and was compelled to adopt a sheep's body. Explore the chronicles and concealed truths of its past! 

What’s more, these power-ups aren’t simply handed to you. They’re stolen from the enemies you defeat and then added to your own abilities. This approach makes you feel like an adaptive android, absorbing the strength of your foes to grow stronger yourself.

Smooth as hell, the pixel art is also perfect and the mechanics and music/sound are also great, the only thing I think is unbalanced is the amount of text and i'll try to explain, I love video game lore, but in this demo I feel like I played the same amount of time as I spend reading on things, it's partly my fault because I like to press on whatever the game allows me to interact with.

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